Consoles and Home Computers 720-740 / 914

Online Old Games for Consoles and Home Computers

Shadowrun for SNES

SNES 1993, Data East

Shadowrun is a cyberpunk fantasy action role-playing video game for the SNES, adapted from the tabletop role-playing game Shadowrun by FASA. The game is loosely based on the novel Never Deal with a Dragon by Shadowrun co-creator Robert N. Charrette and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from amnesia... 507

Shadowrun for SEGA Genesis

SEGA Genesis 1993, Data East

Shadowrun is a cyberpunk fantasy action role-playing video game for the SNES, adapted from the tabletop role-playing game Shadowrun by FASA. The game is loosely based on the novel Never Deal with a Dragon by Shadowrun co-creator Robert N. Charrette and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from amnesia... 343

Sharkey's 3D Pool for PC DOS

PC DOS 1989, Firebird Software Ltd., Microplay

Sharkey’s 3D Pool is an 1st person pool game, one of the first that introduces full 3D perspective, developed by Aardwark Software and distributed by Firebird/Microplay software in 1989 for home computers. The game featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game... 698

3D Pool for ZX Spectrum

ZX Spectrum 1989, Firebird Software Ltd., Microplay

Sharkey’s 3D Pool is an 1st person pool game, one of the first that introduces full 3D perspective, developed by Aardwark Software and distributed by Firebird/Microplay software in 1989 for home computers. The game featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game... 234

Maltese Joe's Pool Challenge for MSX

MSX 1989, Firebird Software Ltd., Microplay

Sharkey’s 3D Pool is an 1st person pool game, one of the first that introduces full 3D perspective, developed by Aardwark Software and distributed by Firebird/Microplay software in 1989 for home computers. The game featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game... 28

Sharkey's 3D Pool for Commodore 64

Commodore 64 1989, Firebird Software Ltd., Microplay

Sharkey’s 3D Pool is an 1st person pool game, one of the first that introduces full 3D perspective, developed by Aardwark Software and distributed by Firebird/Microplay software in 1989 for home computers. The game featuring a fully-rotating table and variable viewpoint allowing for much more realistic shot-playing than the traditional top-down game... 166

Sid Meier's Civilization for PC DOS

PC DOS 1991, MicroProse Software, Inc.

Civilization is a turn-based single-player computer game. The player takes on the role of the ruler of a civilization starting with only one or two Settler units. The player attempts to build an empire in competition with between two and six other civilizations. The game requires a fair amount of micromanagement (although less than any of the simulation... 2299

Sid Meier's Civilization for SNES

SNES 1991, MicroProse Software, Inc.

Civilization is a turn-based single-player computer game. The player takes on the role of the ruler of a civilization starting with only one or two Settler units. The player attempts to build an empire in competition with between two and six other civilizations. The game requires a fair amount of micromanagement (although less than any of the simulation... 653

Silent Service for NES

NES 1985, MicroProse Software, Inc.

Silent Service is a 1985 submarine simulator designed by Sid Meier. The game is set in the Pacific during World War II, with the player assuming control of a United States submarine for various war patrols against Japanese shipping. Although hugely successful during the war, this side of the war in the Pacific is seldom told... 405

SimCity for SNES

SNES 1989, Brøderbund Software, Inc.

SimCity is a city-building simulation game, originally developed by game designer Will Wright. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed Wright to create his own maps during development. The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals... 2198

SimCity for PC DOS

PC DOS 1989, Brøderbund Software, Inc.

SimCity is a city-building simulation game, originally developed by game designer Will Wright. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed Wright to create his own maps during development. The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals... 1105

SimCity 2000 for Game Boy Advance

Game Boy Advance 1993, Electronic Arts, Inc.

SimCity 2000 (SC2K) is a simulation/city building video game and the second installment in the SimCity series. In SimCity 2000 the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. New types of facilities include prisons, schools, libraries, museums,... 352

Ski or Die for NES

NES 1990, Electronic Arts, Inc.

Ski or Die is a 1990 winter sports game by Electronic Arts for the Amiga, NES, DOS and Commodore 64. It consisted of 5 minigames which could be played individually or in a set sequentially. Up to 6 players could compete against each other via hotseat in 4 of the minigames, and semi-hotseat in 1 of them (up to two players at a time). The sports and... 570

Soko-Ban (Sokoban) for Apple II

Apple II 1984, Spectrum Holobyte, Inc.

Sokoban (warehouse keeper) is a transport puzzle game created by Hiroyuki Imabayashi, in which the player pushes boxes around a maze, viewed from above, and tries to put them in designated locations. Only one box may be pushed at a time, and boxes cannot be pulled. This game had included 50 levels, later called as the `Original` levels... 580

Sonic the Hedgehog for SEGA Genesis

SEGA Genesis 1991, SEGA Enterprises Ltd.

Sonic the Hedgehog is a 2D side-scrolling action platformer developed by Sonic Team and published by Sega for Genesis/Mega Drive home consoles in 1991. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the powerful Chaos Emeralds. The gameplay centers... 9718

Sonic the Hedgehog for SEGA Master System

SEGA Master System 1991, SEGA Enterprises Ltd.

Sonic the Hedgehog is a 2D side-scrolling action platformer developed by Sonic Team and published by Sega for Genesis/Mega Drive home consoles in 1991. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the powerful Chaos Emeralds. The gameplay centers... 4257

Sonic the Hedgehog for SEGA Game Gear

SEGA Game Gear 1991, SEGA Enterprises Ltd.

Sonic the Hedgehog is a 2D side-scrolling action platformer developed by Sonic Team and published by Sega for Genesis/Mega Drive home consoles in 1991. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the powerful Chaos Emeralds. The gameplay centers... 2944

Sonic the Hedgehog (unofficial) for NES

NES 1991, SEGA Enterprises Ltd.

Sonic the Hedgehog is a 2D side-scrolling action platformer developed by Sonic Team and published by Sega for Genesis/Mega Drive home consoles in 1991. The game features an anthropomorphic hedgehog named Sonic in a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the powerful Chaos Emeralds. The gameplay centers... 5798

Space Invaders for Atari 2600

Atari 2600 1978, Midway

Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and... 1958

Space Invaders for Game Boy

Game Boy 1978, Midway

Space Invaders is an arcade video game designed by Tomohiro Nishikado, and released in 1978. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and... 287


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